package de.justphil.tcg.tcgserver.game.mechanics.example.monsters;

import de.justphil.tcg.tcgserver.game.mechanics.monster.Monster;
import de.justphil.tcg.tcgserver.game.mechanics.property.Property;

public class Bigfoot extends Monster {

	private static final int LIFE = 4;
	private static final int ATTACK = 5;
	private static final int DEFENSE = 2;
	private static final int SPEED = 2;

	private static final int[] PROPERTIES = new int[] {Property.PROPERTY_ATTACKER};

	public Bigfoot(long id) {

		super(id, LIFE, ATTACK, DEFENSE, SPEED,
				PROPERTIES);
	}
}
